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I

identity. Variable in class com.loki3.cyber.pawn.PawnMaker
object which tracks unit's identity
Identity class com.loki3.cyber.pawn.Identity.
Used to tell the identity of objects.
Identity(). Constructor for class com.loki3.cyber.pawn.Identity
IdentityMaker class com.loki3.cyber.pawn.IdentityMaker.
Used to create the identity of objects.
IdentityMaker(). Constructor for class com.loki3.cyber.pawn.IdentityMaker
init(Particle, Geometry, double). Method in class com.loki3.cyber.pawn.UnitClass
init(Particle, Geometry, double). Method in class com.loki3.cyber.pawn.Obstacle
init(Particle, Vector, Vector, double, int, double). Method in class com.loki3.cyber.pawn.WeaponMineLayer
isA(String). Method in class com.loki3.cyber.pawn.Identity
is the given name in the identity list?
isBetween(double, double, double). Static method in class com.loki3.util.Angle
is angle b between a & c? (in radians)
isBetweenDegrees(double, double, double). Static method in class com.loki3.util.Angle
is angle b between a & c? (in degrees)
isEndOfScenario(). Method in class com.loki3.cyber.server.ObjectiveChain
once all objectives met, scenario is over
isEndOfScenario(). Method in class com.loki3.cyber.server.ObjectiveBase
isEndOfScenario(). Method in interface com.loki3.cyber.server.Objective
should the scenario be over now?
isEndOfScenario(). Method in class com.loki3.cyber.server.ObjectiveOr
if objective that was met says so, scenario is over
isScenarioSet(). Method in class com.loki3.cyber.server.Server
isWin(). Method in class com.loki3.cyber.server.RewardWin
does objective mean win or loss?
isZero(). Method in class com.loki3.util.Vector
is entire vector 0?
item(Item). Method in class com.loki3.cyber.server.Scenario
add a non-controlled item to the game

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