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H

hasEnergy(). Method in class com.loki3.cyber.pawn.Energy
Does the unit have any energy left?
hasMoreElements(). Method in class com.loki3.util.LinkedListEnumeration
haveGoalsBeenMet(Items, double). Method in class com.loki3.cyber.server.ObjectiveChain
have we reached the current objective? if so, step to the next objective.
haveGoalsBeenMet(Items, double). Method in class com.loki3.cyber.server.ObjectiveAnd
have we reached all of the sub-objectives?
haveGoalsBeenMet(Items, double). Method in interface com.loki3.cyber.server.Objective
have the goals of this objective been met?
haveGoalsBeenMet(Items, double). Method in class com.loki3.cyber.server.ObjectiveOr
have we reached any of the sub-objectives?
haveGoalsBeenMet(Items, double). Method in class com.loki3.cyber.server.ObjectiveTime
haveGoalsBeenMet(Items, double). Method in class com.loki3.cyber.server.ObjectiveCount
HitPoints. Variable in class com.loki3.cyber.pawn.WeaponMaker
amount of damage unit can take before being destroyed
HitPoints. Variable in class com.loki3.cyber.pawn.ScannerMaker
amount of damage unit can take before being destroyed
HitPoints. Variable in class com.loki3.cyber.pawn.PawnMaker
amount of damage unit can take before being destroyed

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